Wednesday, January 2, 2013

Quotable Wednesday version 10.0

“We need a plan of attack.” – Captain America  
“I have a plan – ATTACK!” responds Iron Man. 

In our 4 man lance we have tried rotating who is leading. There is a new problem I think I have discovered. Since every match up is different one strategy wont work every time. The time in one match is not enough to know if the leadership worked.

The thing is we in our 4 man lance are not talking about the game as much as we were. 
So what are we doing is saying "what do you want to try this time?" Instead of having a leader.

Leaders are people of action and make things happen.


Huge problem when one person in a lance won't step up. 

Saturday, December 29, 2012

MWO Booklist

http://www.stargazerserv.com/csv/btech/battletech_novel_list.htm

BattleTech Novel List

This is a complete listing of BattleTech Novels in the order in which they should be read which is in approximately Chronological order, not when the books were actually published. This will give you a sense of flow for the events of the BattleTech Universe.

I say approximate Chronological order, because some books, or series, cover the events in others.  For example, the Jade Phoenix Trilogy acutally starts before The Blood of Kerensky series, and ends after it.  It is placed where it is because, The Blood of Kerensky Series, while written later, provides background for the Jade Phoenix.  (confusing is it not??)


Book Title Author Comments
Sword and the Dagger Ardath Mayhar The 31st Century begins
Decision at Thunder Rift William H. Keith Jr. Saga of the Grey Death Legion -- Book 1
Mercenary’s Star William H. Keith Jr. Saga of the Grey Death Legion -- Book 2
The Price of Glory William H. Keith Jr. Saga of the Grey Death Legion -- Book 3
Warrior: En Guarde Michael A. Stackpole Birth of the Federated Commonwealth--Book 1
Warrior: Riposte Michael A. Stackpole Birth of the Federated Commonwealth--Book 2
Warrior: Coupe Michael A. Stackpole Birth of the Federated Commonwealth--Book 3
Wolves on the Border Robert N. Charrette  
Heir to the Dragon Robert N. Charrette  
Lethal Heritage Michael A. Stackpole The Blood of Kerensky -- Book 1
Blood Legacy Michael A. Stackpole The Blood of Kerensky -- Book 2
Lost Destiny Michael A. Stackpole The Blood of Kerensky -- Book 3
Way of the Clans Robert Thurston Jade Phoenix Trilogy -- Book 1
Bloodname Robert Thurston Jade Phoenix Trilogy -- Book 2
Falcon Guard Robert Thurston Jade Phoenix Trilogy -- Book 3
Wolf Pack Robert N. Charrette  
Main Event James D. Long  
Ideal War Christopher Kubasik Is there room for Honor in a dirty little war?
Natural Selection Michael A. Stackpole  
Assumption of Risk Michael A. Stackpole  
Blood of Heroes Andrew Keith  
Close Quarters Victor Milan  
Far Country Peter L. Rice  
D.R.T James D. Long  
Tactics of Duty William H. Keith Jr.  
Bred for War Michael A. Stackpole  
I am Jade Falcon Robert Thurston  
Star Lord Donald G. Phillips  
Highlander Gambit Blaine Lee Pardoe  
Hearts of Chaos Victor Milan  
Operation Excaliber William H. Keith Jr.  
Malicious Intent Michael A. Stackpole  
Black Dragon Victor Milan  
Impetus of War Blain Lee Pardoe  
Double Blind Loren L. Coleman  
Binding Force Loren L. Coleman  
Exodus Road Blaine L. Pardoe Twilight of the Clans -- Book 1
Grave Conenant Michael A. Stackpole Twilight of the Clans -- Book 2
The Hunters Thomas S. Gressman Twilight of the Clans -- Book 3
FreeBirth Robert Thurston Twilight of the Clans -- Book 4
Sword and Fire Thomas S. Gressman Twilight of the Clans -- Book 5
Shadows of War Thomoas S. Gressman Twilight of the Clans -- Book 6
Prince of Havoc Michael A. Stackpole Twilight of the Clans -- Book 7
Falcon Rising Robert Thurston Twilight of the Clans -- Book 8
Threads of Ambition Loren L. Coleman The Capellan Solution -- Book 1
The Killing Fields Loren L. Coleman The Capellan Solution -- Book 2
Dagger Point Thomas Gressman  
Ghost of Winter Stephen Kenson One of the MechWarrior Books, while set in the BT Universe, presents no information that furthers the time line.
Roar of Honor Blaine Lee Pardoe One of the MechWarrior Books, while set in the BT Universe, presents no information that furthers the time line.
By Blood Betrayed Blaine Lee Pardoe & Mel Odem One of the MechWarrior Books, while set in the BT Universe, presents no information that furthers the time line.
Illusions of Victory
Loren L. Coleman
Is the game world of Solaris VII a reflection of the Inner Sphere?
Flashpoint
Loren L. Coleman
Measure of a Hero
Blaine Lee Pardoe

Path of Glory
Randall N. Bills

Test of Vengeance
Bryan Nystul
Patriots and Tyrants
Loren L. Coleman
Call of Duty
Blain Lee Pardoe
Initiation to War
Robert N. Charette
A MechWarrior Book, it does further the time line
The Dying Time
Thomas S. Gressman
A MechWarrior Book, it does further the time line
Storms of Fate
Loren L. Coleman
Imminent Crisis
Randall N. Bills
A MechWarrior Book, it does further the time line
Operation Audacity
Blaine Lee Pardoe
EndGame
Loren L. Coleman
Ghost War
Michael A. Stackpole
First of the MechWarrior Dark Age books:  set approximately 80 years after End Game
A Call to Arms
Loren L. Coleman
Ther Ruins of Power
Robert E. Vardeman
A Silence in the Heavens
Martin Del Rio
Truth and Shadows
Martin Del Rio
Service for the Dead
Martin Del Rio
By Temptations and by War
Loren L. Coleman

Friday, December 28, 2012

Tactic Tip #108

Map: River City
Mode: Assault
Time: Day
The last game of the night for our group. The team request the run straight at the enemy base; straight up the river. We are running stealth since the Atlas DDC is leading the charge (slowly) with EMC.
We expected to either meet them in the water or for them to base defend.
However, we walked straight into the enemy base and killed the hunchback guarding it in a focused fire attack.
By now, the rest of the opposing team had turned back to their base ...the result of doing this is heavy loss if you "conga-line" into the base.


You must have one mech in the base to stop the capture the problem is getting into the base to staying alive long enough to take out the mechs capping you.

Do not be distracted by the number of mechs in your base  ....you must stay in the base to stop a capture. I like to win by combat but in this case the strategy (communication, capping, stealth, focus fire) beats almost anything hands down.
What could you do different?
You can send out scouts to find the enemy leave 3 mechs behind to watch the base. Send 4 mechs to capture the enemy with the knowledge that a enemy capture means stop whatever you are doing and return to base. The 3 at base will need to stay on base or keep the enemy completely disorganized while the rest of the team returns.
That was a great end to the matches last night.
 
 

Thursday, December 27, 2012

State of the Game (MechWarrior Online)

TL;DR: It is still beta.

Details:
Right now, we have no repair or rearm bills. Once you purchase a mech (either with C-bills you earned or by dropping real money in game) you can play that mech without any penalty. This leads to some reckless behavior by some pilots. It also leads to some severe frustration when playing with people outside of communication.
There is a side of people trying to play this game as if it were solo ...they are very interested in their stats (either win loss ratio or kill death ratio or both). There is another set of people interested in playing a team game with comms that is learning to play using strategy and techniques. Then there are those who just play the game for fun they love the IP and will play just to pilot a 80 ton mech.
Now you can be a member of any of these groups or all of them but there are 2 pieces of information that are vital.
With so many gaming choices out there - Are you coming back to play this game?
What would you pay to play if they were charging or would you find something else?

Replayability is huge it keeps you drawn in and talk to your friends about it. It makes you stay for "just one more" when you are thinking about shutting down. It makes you say the next time I/We will win or at least take out an enemy before I/we am/are done for the night.

ECM is a problem.
http://www.sarna.net/wiki/ECM_Suite
The game shows one mech umbrella covering all the mechs in 180 meter of the ECM. It is overpowered and with little negative repercussions. Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes.
What this has led to is a game of who has more ECM in many cases.
My Suggestions:
  • A huge cost for ECM if destroyed (100,000 cbills) 
  • A large amount of heat generated while in use 
  • Forcing the ECM mech to remain stationary while active (reducing the range while moving would work)

Stalkers are HARD to kill!

Thursday, December 20, 2012

Back in my day the trouble with games.

I was watching a movie recently
"Trouble with the Curve" - if you havent seen it - it is ok. A baseball movie from a scout perspective. A scout who uses his eyes vs all the new techniques offered by stats and computers.

This scout is portrayed by Clint Eastwood ....a favorite actor of mine from when I was a kid. However, in his old age I think he is nothing but a washed out, grumpy, old, man ...in every movie he is in ...it isnt getting better. He is an ass - so I am wondering if this is his real peronality sneaking into the movies or he is really a great actor. I guees I just don't like him any more. He growls and complains the whole movie.

 Gran Torino - I saw in the theater and I hated it ...you just cannot get grumpier than this --->
 Dirty Harry .....right on! Angry cop and he fit the bill.
Good the Bad and the Ugly. Greatest Spaghetti Western ever!
 
What does this have to do with gaming? you may ask. Well I have begun to hear a lot of people say things like "well in this game they do this" or "that game they fixed this issue with this solution" I even find myself doing it. The question is can PGI fix the issues with ideas learned from other games or come up with a solution of their own ...and implement it quick enough not to turn people away from them. OR PGI could just grumpier and old ....eventually they will be praised for something I just hope they arent recognized for growly grumpiness.
 
 

Wednesday, December 19, 2012

Quoteable Wednesday version 9.0

Hicks: I like to keep this handy... for close encounters.
Frost: I heard *that.*
Aliens 1996





Wow huge patch yesterday ....I have never ran out of ammo so much lol! Final match of the night I played my dual AC2 hunchback. AC/2's are lightweight autocannons they work from pretty far away and they sound awesome. They can rip apart a mech if you can get a clean shot off.
The sound though they make is awesome - my wife can hear them through my headset and she does this every time.