"No Guts No Galaxy" Podcast
Great podcast so much info it actually hurts my head.
I got this mp3 last night and I need to share.
They Be Hearing Bells
Sounds:
Mechwarrior 2 and 3 sounds
Mechwarrior 2 effects
I have been busy but am stockpiling ideas and blogs as soon as this damn NDA drops. In the mean time if you have not gotten into the closed beta you are doing 2 things wrong.
1) All you ahve to do is sign up and complete your profile 100%
2) Watch MWO on twitter or facebook for free beta keys.
It is easy and you are stupid for not trying it :D
This is my blog about MechWarrior Online, my adventures, and real life. I moderate comments so don't make me lock on you because I am fully armed.
Friday, September 28, 2012
Thursday, September 20, 2012
Do you remember QEMM?
Quarterdeck Expanded Memory Manager
This post has a point ....it is one of those remembering the past to better understand the future.
QEMM was a product from the 80's it was a memory manager for DOS. My dad and I had it on every pc we owned ....it was vital the difference between loading a application and a game at the same time without running in to memory error. More than likely my dad and I over did it with utilities ...we were obsessed with fine tuning everything to make it run better (which meant we probably slowed it down running utilities) but we could really tell the difference if we commented out a load command.
Today memory is CHEAP like $5499
G.SKILL Sniper Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1866 (PC3 14900) Desktop Memory Model F3-14900CL9D-8GBSR20% off w/ promo code EMCNAJF34, ends 9/20
So today you don't need memory management right? Well that is not entirely true. Razer has announced Razer Game Booster.
So what is it?
I signed up for beta so i will tell you as soon as I know.
Here are the facts (followed by a video)
It looks at everything that is running and creates a profile which disables EVERYTHING that is not essential to gaming. Once the game is over it reverts to its standard profile. Memorymanager, Application Manager and Monitor all in one and its free.
I am becoming a fan of Razer. This needs a cooler name though.
Monday, September 17, 2012
What is success in a gaming MMO?
First
What is an MMO?
MASSIVE - Supporting Hundreds of players.
MULTI-PLAYER - must allow multiple people to play simultaneously in a persistent world
ONLINE - must be online to play
Second
What is success?
Well no one will give the same answer. The truth is success is a measurement of happiness and money. For example, if I owned my own business and barely made any money but I loved what I do - I would consider that a success. But say I had creditors ...then I owe money and I am also quite unhappy. What if I make enough to pay my creditor but cannot pay my employees what they deserve and they are unhappy.
Now look at the gaming industry MMOs in particular.
The most successful game in the history of gaming World of Warcraft. Even if you haven't played it I bet someone you know close to you has. WoW became the standard of what gaming companies thought they should be. So now every single game that comes out says well its like WoW but the setting is different or Wow doesn't include this we do.
When someone steps outside of what makes WoW successful they either fail, or are looked down on like a failure.
EQ2 has been running as long as WoW ...it has a deep lore, made players happy with wants and fulfilled many roles. Yet no where near the player base of WoW, gone free to play, yet no advertising.
Warhammer Online - huge opening day, too big in fact they underestimated the need for servers and had long queues. They resorted in opening new servers and after the newness wore off they had to shutdown and combine servers. While they had lots of testing they failed by not including a 3rd realm for combat and could not support huge battles when 300 people entered a combat zone the servers just could not handle the load.
SWTOR - after a huge bump and push to take over the top slot ...failed as of this writing it looks like they are combining ALL servers just to get a reign on population. Froogle
Guild Wars 2 - nothing truly original and yet, so far, highly successful. 2 million subscribers when it opened.
There is no magical formula. WoWs numbers are slipping even though they have a huge expansion coming out. Almost every game on the horizon is free to play. How much time are you willing to invest ... and how does that equate to money and success for the company making the game? Can they paid developers with that success? Do companies just keep making games as fast as possible and move to the next one until they make a successful self running game and then come back to it and "fix" it? At what point is it considered a success?
What is an MMO?
MASSIVE - Supporting Hundreds of players.
MULTI-PLAYER - must allow multiple people to play simultaneously in a persistent world
ONLINE - must be online to play
Second
What is success?
Well no one will give the same answer. The truth is success is a measurement of happiness and money. For example, if I owned my own business and barely made any money but I loved what I do - I would consider that a success. But say I had creditors ...then I owe money and I am also quite unhappy. What if I make enough to pay my creditor but cannot pay my employees what they deserve and they are unhappy.
Now look at the gaming industry MMOs in particular.
The most successful game in the history of gaming World of Warcraft. Even if you haven't played it I bet someone you know close to you has. WoW became the standard of what gaming companies thought they should be. So now every single game that comes out says well its like WoW but the setting is different or Wow doesn't include this we do.
When someone steps outside of what makes WoW successful they either fail, or are looked down on like a failure.
EQ2 has been running as long as WoW ...it has a deep lore, made players happy with wants and fulfilled many roles. Yet no where near the player base of WoW, gone free to play, yet no advertising.
Warhammer Online - huge opening day, too big in fact they underestimated the need for servers and had long queues. They resorted in opening new servers and after the newness wore off they had to shutdown and combine servers. While they had lots of testing they failed by not including a 3rd realm for combat and could not support huge battles when 300 people entered a combat zone the servers just could not handle the load.
SWTOR - after a huge bump and push to take over the top slot ...failed as of this writing it looks like they are combining ALL servers just to get a reign on population. Froogle
Guild Wars 2 - nothing truly original and yet, so far, highly successful. 2 million subscribers when it opened.
There is no magical formula. WoWs numbers are slipping even though they have a huge expansion coming out. Almost every game on the horizon is free to play. How much time are you willing to invest ... and how does that equate to money and success for the company making the game? Can they paid developers with that success? Do companies just keep making games as fast as possible and move to the next one until they make a successful self running game and then come back to it and "fix" it? At what point is it considered a success?
Sunday, September 16, 2012
Scouts balancing power and effectiveness.
Scouts are not rangers. Although they excel in nature, being a guide, being a teacher.
Scouts not archers. Although they carry the equipment and are precise in striking.
Scouts are not rogues. Although they are masters of speed and camoflage.
Scouts are not cartographers. Although they know the land and have memorized locations and landmarks.

The way I see it you cannot have a complete squad without a scout. It requires speed, spotting forces, cover, communication, diversion. Being a scout is in many ways like being a poker player.
So thanks but that mom and dad ...however it did have one gem that stuck with me.
Kenny Rogers "The Gambler"
Scouts not archers. Although they carry the equipment and are precise in striking.
Scouts are not rogues. Although they are masters of speed and camoflage.
Scouts are not cartographers. Although they know the land and have memorized locations and landmarks.

The way I see it you cannot have a complete squad without a scout. It requires speed, spotting forces, cover, communication, diversion. Being a scout is in many ways like being a poker player.
xxxxxxxxxxxxxxxxxxxxxxx
When I was growing up my parents listened to different music but I had to listen to enough coutry music that I would like to punch them for ingraining in me now. It did make it onto the pop charts peaked at number 16 (! omg it broke into the top 20) in 1979.So thanks but that mom and dad ...however it did have one gem that stuck with me.
Kenny Rogers "The Gambler"
"You got to know when to hold 'em, know when to fold 'em,
Know when to walk away, know when to run.
You never count your money when you're sittin' at the table,
There'll be time enough for countin' when the dealin's done"
Know when to walk away, know when to run.
You never count your money when you're sittin' at the table,
There'll be time enough for countin' when the dealin's done"
xxxxxxxxxxxxxxxxxxxxxxx
See the key here is a scout will have to learn to make the best decision typically at a moments notice. this applies to any game I have ever played and still play. I have been one and I typically enjoy it ...it has a defined purpose and has turned the odds in many games.
Friday, September 14, 2012
Cataphract - post from the MWO forums
Cataphract
Tapping the jump-jets as she lands, the ‘Mechs legs absorb the fall, and she’s moving forward, the Cataphract slowly bobbing as her head tracks left and right for enemy targets. Her time as a Recon pilot is paying off now, as she scans every place she’d have been…

Vaulting through the air, she spots an Atlas in the distance, again the ‘boom click’ of a UAC firing and reloading fills her ears and shots arc out at the Atlas, impacting across the torso while four medium lasers add their burning lines. Just as she reaches the apex of the jump, she hits the Atlas with an LBX-10, clouding the enemy ‘Mech in smoke - and then she’s on the rear-side of a hill, and moving. LRM’s impact around her, causing almost no damage. She grins, twisting to the left and down the hill. That simple jump just took a big chunk out of that enemy Atlas, she thinks with a ferocious smile.
The Hunchback fires it’s AC/20, and her ‘Mech screams in rage as the impact shakes it, followed with a howl of indignation as the two medium and one small laser attempt to reach her through her Cataphract’s stomach. Moving without thinking – she’s already in the air, sailing over the hunchback, 'BOOOOM click' of her LBX-10 in her ears even as the ‘boom click’ of her UAC-5 begins. The four medium lasers trace lines over the head and each shoulder of the Hunchback, as its pilot struggles to turn around and face her. Tapping the jump-jets again, slightly leaning even further out of his firing arc, her AC-5’s and LBX-10 mixed with four medium lasers absolutely shred the rear armour of the Hunchback. She barely registers the 'Mech stumbling forward, focussed instead on the how.
How’d it get behind her? Did she move further forward than she thought? No - she is clearly where she should be! She frantically scans her HUD, looking for any other readings and realises her entire company is gone...
Boom Click-boom click-boom click-boom click-boom click
The Ultra AC-5 snickers as she tracks the Jenner in the distance; rounds impacting around, and on, the enemy ‘Mech. She could almost feel the enemy pilot shaking as each round impacted. Leaning forward as he approaches cover, her jump-jets arching her into the sky as the last AC-5 round enters the Jenners left leg, crippling it in an explosion of metal and smoke. Her four medium lasers rake giant lines down and across the top of the torso, her LBX-10 round crushes the centre torso from above, taking the ‘Mech out of action.Tapping the jump-jets as she lands, the ‘Mechs legs absorb the fall, and she’s moving forward, the Cataphract slowly bobbing as her head tracks left and right for enemy targets. Her time as a Recon pilot is paying off now, as she scans every place she’d have been…

Vaulting through the air, she spots an Atlas in the distance, again the ‘boom click’ of a UAC firing and reloading fills her ears and shots arc out at the Atlas, impacting across the torso while four medium lasers add their burning lines. Just as she reaches the apex of the jump, she hits the Atlas with an LBX-10, clouding the enemy ‘Mech in smoke - and then she’s on the rear-side of a hill, and moving. LRM’s impact around her, causing almost no damage. She grins, twisting to the left and down the hill. That simple jump just took a big chunk out of that enemy Atlas, she thinks with a ferocious smile.
The Hunchback fires it’s AC/20, and her ‘Mech screams in rage as the impact shakes it, followed with a howl of indignation as the two medium and one small laser attempt to reach her through her Cataphract’s stomach. Moving without thinking – she’s already in the air, sailing over the hunchback, 'BOOOOM click' of her LBX-10 in her ears even as the ‘boom click’ of her UAC-5 begins. The four medium lasers trace lines over the head and each shoulder of the Hunchback, as its pilot struggles to turn around and face her. Tapping the jump-jets again, slightly leaning even further out of his firing arc, her AC-5’s and LBX-10 mixed with four medium lasers absolutely shred the rear armour of the Hunchback. She barely registers the 'Mech stumbling forward, focussed instead on the how.
How’d it get behind her? Did she move further forward than she thought? No - she is clearly where she should be! She frantically scans her HUD, looking for any other readings and realises her entire company is gone...
Wednesday, September 12, 2012
Do you get spam in your mail?
So yesterday, I see a tweet from Russ Bullock (President - Piranha Games Inc. - Developing MechWarrior Online ) that indicates that if you are not in the closed beta by now you are doing it all wrong.
"If your not in Closed Beta for#MechWarrior Online yet, why not? Is your Closed Beta profile at 100%.Make it so letting in huge numberss now"
Now maybe you did get in but it was marked as spam by your email reader so go check that first.
This leads me to a funny story (well atleast my friends think so) that we laugh about to this day.
When I say "we"; I mean "we" had this thing going about 3 years ago where a group of us from work played games together about once a week. We went through some games, if we liked it we kept playing but mostly each game lasted about 3 months. RL would get in the way or we would just get frustrated with trying to get together ...whatever, we burned out; collectively as a group.
We were playing Warhammer Online ...now its a great game, fun pvp, interesting classes, pretty easy to stay together. But it requires a lot of running back and forth if you want to stay in combat you must fight in one location and either sit and wait for combat or run to the next destination and pry it away from the other side. There is not much fun in waiting so you run.
We had just help turn the tide in a gruesome battle and were running to the next hotspot. Six of us ...on the way to the next location we stopped at a village to repair armor, bio break, grabbing a drink and whatnot.
Well you know how is it ...in a group ...one person is a bonehead. Todays bonehead wasXXXXXXX (name changed to protect the innocent). It was an epic fail but everyone is getting ready to go we are all lined up to run to the next area. Except bonehead is not moving we are watching his icon on the minimap and he is just completely stopped. "Let's go," says our commander. Everyone says they are ready except bonehead. "Hey" he says "you get spam in your mail?!?" It makes me laugh everytime I hear someone say spam now ...it was aggravating then and it is funny as hell now (to us anyway).
Every once in a while while we are together you will hear someone say "hey, you get spam in you mail" for no reason at all. It is funny.
"If your not in Closed Beta for
Now maybe you did get in but it was marked as spam by your email reader so go check that first.
This leads me to a funny story (well atleast my friends think so) that we laugh about to this day.
When I say "we"; I mean "we" had this thing going about 3 years ago where a group of us from work played games together about once a week. We went through some games, if we liked it we kept playing but mostly each game lasted about 3 months. RL would get in the way or we would just get frustrated with trying to get together ...whatever, we burned out; collectively as a group.
We were playing Warhammer Online ...now its a great game, fun pvp, interesting classes, pretty easy to stay together. But it requires a lot of running back and forth if you want to stay in combat you must fight in one location and either sit and wait for combat or run to the next destination and pry it away from the other side. There is not much fun in waiting so you run.
We had just help turn the tide in a gruesome battle and were running to the next hotspot. Six of us ...on the way to the next location we stopped at a village to repair armor, bio break, grabbing a drink and whatnot.
Well you know how is it ...in a group ...one person is a bonehead. Todays bonehead was
Every once in a while while we are together you will hear someone say "hey, you get spam in you mail" for no reason at all. It is funny.
Monday, September 10, 2012
Athene
Hey you
If you are reading this you owe it to yourself to check this guy out.
His "Athene" persona is OVER the TOP ...completely insane. He really is one of the best gamers in the world. He gets backed by a lot of people and does some really incredible stuff. I can watch him play for hours.
If you are reading this you owe it to yourself to check this guy out.
His "Athene" persona is OVER the TOP ...completely insane. He really is one of the best gamers in the world. He gets backed by a lot of people and does some really incredible stuff. I can watch him play for hours.
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