Wow, PGI is actually now talking about how they could include a third person view.
This has been a hotly requested and denied request. Just about 50% of noobs, players of other mmos have either asked about it or stated this game will fail without one.
Old school players, beta players and everyone else has either stated they will quit or learned to play without it.
So what is PGI to do ..they have to appeal to the masses because they are a F2P game or languish in obscurity. They are talking about how to add it in without giving an advantage - something that everyone could turn on and off.
How about a 3rd person view after you die that is limited to what other mechs can see?
How about a remote cam you can release as a module limited to one shot per game?
How about third person view to take screenshots? Maybe even after a match like a replay mode?
What would you suggest? Remember it cannot give an advantage to your team.
I think the main problem with most MMOs today is lack of imagination and fear of failure.
Individual developers at any given company have slews of good, innovative ideas. However, what matters is what the person that signs the check will authorize…and that involves risk assessment.
So yeah, we have a few models out there of “chase loot, get check” that work really well. So everyone starts making their games do exactly that as the only main goal. Thus, we’ve trained our own players to do only one thing.
Well, bad on us. But we’re reaping what we sowed.Georgeson also made a point of reiterating that while EQNext will be different from EQ2, it will not be “simpler”.
That being said, the reverse is true. Once you start playing a game, you don’t really want it to morph into another completely different game over time, because you fell in love with the original game…not this new one. (And yes, we’ve done our share of that morphing ourselves. We’re changing that approach to our games now.)
So, MMOs are not dying. However, players that have played those MMOs many times over many years are…surprise, surprise…tired of playing that particular game model. They want something new.
So, enter the new breed. Things like Tera and GW2. They’re trying new ideas. Maybe they work, maybe they don’t, but no one has hit it out of the park yet. We all know…feel in our bones…that change has to occur and we’re all working toward new ways of doing things.
Part of that is gameplay. Part of it is business. And part is something no one has seen yet. EQN is where we take our theories and practice and combine them into the form of something new.
But no way is the genre dead. That’s like the rumors of “the PC is a dying platform”. It’s just not true. We do nothing but grow because people like being around other people.
TL;DR version:
Bottom line is MMO's are changing into something new out of the gate instead of changing what is already out.



